About
Snag That Flag is extremely similar to 2 Player Tag in terms of basic gameplay. However, I did a lot of improvements and expansion to STF to make it better and unique.
I. Game Rules
The original game is a game of classic ol’ tag, and the tag-player is indicated by labelling it
on top of it.
When the time is up, the non-tag player wins.
However, in Snag That Flag, there are three game modes, Classic, Reverse, and Coin Master.
The classic game rule. Win by owning the flag when the level ends. To quote the description of this setting in-game:
The opposite of Classic. Win by not owning the flag when the level ends. To quote the description of this setting in-game:
A special game mode. Players would collect randomly-spawned coins in the level. This game mode only applies to Category B and C Maps.
To quote the description of this setting in-game:
II. Settings
The game is highly customisable. Before you start the game, you can choose to either use a preset settings or edit the default settings by yourself.
There are currently 5 preset settings available. Loading custom presets are also supported.
Name | Description |
---|---|
Previous | The previous custom settings. Only visible when a custom setting has been made before. |
Flag Sniper | The default setting. |
Speedrun | Modified from the previous setting, Flag Sniper. The only difference is the level duration, which is 10 seconds. |
Entrepreneur | The recommended setting when playing with the Coin Master Game Mode. |
Square Chasing | Play in enourmous maps. |
A step by step guide to load custom settings as presets to choose
- Click「複製資料夾位址」.
- Paste the copied path into your File Explorer and go back a folder (
Presets
). -
Copy the file
PreviousSettings.json
and paste it into theCustom
folder. - Go back to the game and hit「重新整理」. Your custom preset should be loaded.
If none of the presets appeal to you, you may try customising the settings by yourself.
Title | Name | Function |
---|---|---|
Game Mode | Classic | Check I. Game Rules. |
Reverse | Check I. Game Rules. | |
Coin Master | Check I. Game Rules. | |
Map Selection | All / None | Enable / Disable all maps in the category. |
Up / Down | Two pages, up and down. Upcontains Category A Maps, while Downcontains Category B and C Maps. Note that when Coin Master mode is in use, Category A Maps are always disabled. |
|
Level Settings | Level Length | Duration of every level. Ranges from 10 to 30 seconds. |
Player Settings | Move Speed | Speed of both players. Ranges from 1x to 1.5x. Note that a speed boost of 1.2x is applied to the player with the flag. |
Continuous Jumping | The player can jump in the air n-1times if this setting is set to n. |
|
Bounciness | A boolean. 0 means disabled, 1 means enabled. | |
Time Orb Settings | Spawn Rate | The spawn rate of the time orb in Category B and C Maps. The range is 0% to 100%. This setting is also used on spawning coins during Coin Master mode. |
Affected Seconds | The seconds affected each time a time orb is collected. Check III. Collectibles, Time Orbfor details. This setting is disabled when Coin Master mode is in use. |
III. Collectibles
There were no collectibles in the original game.
Name | Function | Limitations |
---|---|---|
Time Orb | Affects the remaining time when collected. The flag-holder would want the level to end quicker, and the one without would not. Therefore time is reduced when the flag-holder collects the time orb and vice versa. The seconds to add/reduce could be set in settings. | Only appears in Category B and C Maps. To prevent endless games, after a certain threshold, the time cannot be added anymore. |
Coin | Collect to increase the amount of coins. Check V. Scoring to learn how coins are calculated. | Only spawns in Coin Master mode. |
Bullet | The player is stunned for 3 seconds upon collection. | Originally appears exclusively in L9: Boss Level. After the 1120311 upadte, it spawns with a very low chance in every Category B and C Maps. |
Faucet | Changes the water level. | Exclusive to L5: Water 2. |
Invert Controls | As the name suggests. | Exclusive to L8: Invert. |
Swap | Players swap positions. | Exclusive to Category C Maps. |
Random Teleportation | Only spawns in the bottom of the level. Teleports the player to the top of the level upon collected. | Exclusive to Category C Maps. |
Boost | Speed Boost and Jump Boost. | Exclusive to L15: Square. |
IV. Level-Exclusive Mechanics
First Appeared In | Name | Description |
---|---|---|
L2: Pirateship 1 | Spring Pad | Bounces the player high up. Originally exclusive, now appears in many other maps. |
Sail | The colour of the sail indicates the currently leading player. Exclusive to Pirateship-themed maps. | |
L3: Water 1 | Water | Click the jump button to swim.Exclusive to Water maps. |
L4: Teleporter 1 | Teleporter | Teleports the player to the corresponding exit. Exclusive to Teleporter maps. |
L5: Water 2 | Faucet | Check III. Collectibles. |
L7: Stairs | Stairs | The stairs rise up and the player has to keep moving down. The flag is switched or double amount of time orb time is deducted when a player touches the top or bottom. |
L9: Boss 1 | Bullet | Check III. Collectibles. |
Boss 2 | Laser | Boss shoots laser beams to attack players; same damage as the top and bottom part in L9: Stairs. |
Lava | Lava | Rises to and fro from the bottom to the middle of the mountain. Teleports the player to the mountain peak if a player falls into the lava. |
L8: Invert | Invert Controls | Check III. Collectibles. |
L14: Elevator | Swap | Check III. Collectibles. |
Random Teleportation | Check III. Collectibles. | |
L15: Square | Boost | Check III. Collectibles. |
V. Scoring
Win Mode | Crown | Description |
---|---|---|
Perfect Victory | ![]() |
When the opponent has 0 points and the winner has at least 1 point. |
Win | ![]() |
When the winner wins more than 20% of the total score. |
Nose Out | ![]() |
When the winner wins less than 20% of the total score. |
Tie | (no crown) | When both players have the same score. |
Players can score by:
Owning the flag when the level ends.
Not owning the flag when the level ends.
Coins collected during this round. Players with the flag gets a 1.2x boost. The boost does not affect coins collected in different rounds.